Pocket City

I don’t have a lot of time to play games, as much as I love playing them. So, when I decide on a new game to play, I choose carefully so my time isn’t wasted. For iOS, my “go to” is Minecraft if only because I like to play with Lego, and the analog between the two is obvious. However, given the increasingly rare time I have to play, it’s been all too easy to get into a rut. A pleasant distraction still, but a rut all the same.

I don’t know how I landed on Kotaku’s review of Pocket City but it reminded me of how much I loved playing SimCity way back in the days of monochrome Macs. I looked at SimCity, itself, but it has in-game currency to purchase, which is a business model I won’t support. I prefer to pay a fair price up front, and get the whole game, even if I have to unlock content through well-designed achievements. A sandbox or creative mode is even better. Minecraft has in-game purchases, I know, but the difference is that I don’t feel pressured to buy anything. I can take it or leave it, and the entirety of Minecraft is available solely through gameplay.

The point here being that Kotaku’s review of Pocket City is spot on. If you miss SimCity’s creativity and depth, and don’t want to deal with the chicanery of in-game currency, then Pocket City is the way to go. At $4.99, it’s practically a steal.

P.S.: In case anyone asks, I’m not associated with Kotaku or Pocket City. I’m just an intensely fickle customer who has been delighted.