Deleted scenes. Alternate footage. A look behind the scenes at what didn’t make it to the final cut of the Star Wars trilogy. (Edited in 2005, and revisited in 2009.)
Vimeo: “Star Wars: Deleted Magic Pt. 1″
Star Wars recut documentary-style incorporating behind-the-scenes footage, alternate takes, and deleted footage. This is really well done, and I will try to watch the whole thing this weekend. But one thing I went straight for was the scenes on Tatooine where Biggs Darklighter and Luke Skywalker say goodbye. Up until now, the only scene with Biggs I had ever seen is where he and Luke reunite in the hangers on Yavin IV before the Death Star battle; all I ever saw from Tatooine was still frames and set photos. (I suppose if I were a “true” Star Wars nerd, I could say that I can die happy now, but no, it’s still just a movie.)
Click here to see Part 2 (also linked in the page above)
The philosophy of the ruling minority in Nineteen Eighty-Four is a sadism which has been carried to its logical conclusion by going beyond sex and denying it. Whether in actual fact the policy of the boot-on-the-face can go on indefinitely seems doubtful. My own belief is that the ruling oligarchy will find less arduous and wasteful ways of governing and of satisfying its lust for power, and these ways will resemble those which I described in Brave New World.. . . Within the next generation I believe that the world’s rulers will discover that infant conditioning and narco-hypnosis are more efficient, as instruments of government, than clubs and prisons, and that the lust for power can be just as completely satisfied by suggesting people into loving their servitude as by flogging and kicking them into obedience.
Aldous Huxley writing to George Orwell
I’ve posted about Huxley and Orwell in the past, but I never got around to what I said I would do until now: I just downloaded the audio book for Brave New World and will listen to it next week. Better late than never.
Even though we humans are (thankfully) moving on from seeing ourselves as two distinct kinds of creatures, there’s nothing wrong with being a man and don’t let anyone tell you otherwise. There’s nothing wrong with doing traditionally “manly” things. Don’t be embarrassed by them. If you want to watch football on Sunday, or train in mixed martial arts, or grow a handlebar moustache, or buy a pickup truck, make no apologies. No, there’s nothing wrong with masculinity – until it’s used as a gauge for measuring and excluding people, whether they’re women or other men, or people who don’t identify as either.
The Independent: ‘Dear young men: The old stereotypes of what it is to be a “man” are a load of rubbish’
This only gets better the further you go. This also came to mind while reading it:
Dear Mr. Vernon
We accept the fact that we had to spend a whole Saturday in detention for whatever it was we did wrong, but we think it’s stupid for you to make us write an essay telling you who we think we are. You see us as you want to see us: in the simplest terms with the most convienient definitions. But what we found out is that each of us is a brain, an athlete, a basketcase, a princess, and a criminal. Does that answer your question?
The Breakfast Club
The more things change, the more things stay the same.
It is the combination of the music and the cover that Lake explains is like a cocktail: “You can put certain elements into a glass and nothing happens. If you put one extra element in, the whole thing becomes effervescent.” This is the alchemy of rock and roll, where the songs, lyrics, art, and even the band’s logo can become a whole experience that you can hold in your hand when you hold an album.
Boing Boing: “Prog rock: the sound of history’s future”
I always have been, and will always be, a prog rock fan. Prog was the first genre of music that really captured my attention during my formative years.
The publishing world may finally be facing its “rootkit scandal.” Two independent reports claim that Adobe’s e-book software, “Digital Editions,” logs every document readers add to their local “library,” tracks what happens with those files, and then sends those logs back to the mother-ship, over the Internet, in the clear. In other words, Adobe is not only tracking your reading habits, it’s making it really, really easy for others to do so as well.
EFF: Adobe Spyware Reveals (Again) the Price of DRM: Your Privacy and Security
Adobe collects information about whatever book you happen to be reading using Adobe Digital Editions, which potentially means your entire ADE collection. Then ADE sends that information back to Adobe in the clear, meaning anyone snooping can read it.
Intentional or not, I find none of this surprising.
There’s no substitute for hands-on experience, but for most students, real world tools can be cost prohibitive. That’s why we created the GitHub Student Developer Pack with some of our partners and friends: to give students free access to the best developer tools in one place so they can learn by doing.
Github Student Developer Pack
The list of software and subscription offers is truly impressive. I won’t use half the stuff, but others like Atom, I’ve been wanting to try, but haven’t for precisely the reason they give.
And then I remembered that most of my personal net worth exists in frequent flier miles rather than cash.
What It’s like to Fly the $23,000 Singapore Airlines Suites Class
I think this is an absolutely brilliant use of one’s time and resources. Well played.
In the never-ending war between PC and console gamers, one of the PC side’s favorite points is the fact that console hardware stays frustratingly static for years at a time, while PC users can upgrade everything from the RAM to the graphics card as technology improves. Thus, by the end of a given console generation (and sometimes earlier), a price-competitive PC will almost always be able to outclass the performance of its aging console competition.
This is true, as far as it goes. But as any console owners can tell you, unchanging hardware does not mean unchanging graphical performance over the life of a console. On the contrary, as time goes on, developers are often able to extract more from a console’s limited architecture than anyone ever thought possible when the system launched.
Ars Technica: “Same box, better graphics: improving performance within console generations”
Great retrospective that highlights how much those early consoles improved over time, though not so much on the later consoles. I’d be surprised if the same retrospective would be applicable to the consoles coming out today or in the next couple of years.
I am surprised, however, they didn’t highlight the Nintendo 64. I think of all the consoles listed in the article, the N64 would be the best example of just how much progress developers could make in a single generation. The Ocarina of Time was an amazing game in terms of story, scale, and mechanics, but the graphics, frankly, paled in comparison to Star Wars Episode 1: Racer and Conker’s Bad Fur Day. Despite the games being so expensive, I was really disappointed when the N64 was discontinued because the games looked great and had none of the load times seen on the PlayStation. I still miss that console sometimes, and if Nintendo would get their act together, face reality, and start releasing games on the iPhone, I would pick up pretty much every one of them.