Tag Archives: zelda

Ars Technica: Nintendo president hints at exploring smartphone gaming support

“We are thinking about a new business structure,” Iwata told the press, according to a Bloomberg News report. “Given the expansion of smart devices, we are naturally studying how smart devices can be used to grow the game-player business. It’s not as simple as enabling Mario to move on a smartphone.”

“We cannot continue a business without winning,” he continued. “We must take a skeptical approach [to] whether we can still simply make game players, offer them in the same way as in the past for 20,000 yen or 30,000 yen, and sell titles for a couple of thousand yen each.”
Ars Technica: Nintendo president hints at exploring smartphone gaming support

I’m willing to bet dollars to donuts that Nintendo has some skunkworks deep in the heart of headquarters where Mario, Zelda, and their colleagues are running freely on iOS and Android, if not also on desktops, waiting and figuring out the best way to roll it out. This would be just like the rumor I had read ages ago that Apple has most incarnations of Mac OS running on Intel chips the entire time they were manufacturing with PowerPC chips. To see the benefit of doing so is not hard.

If Zelda came to iOS I would snap that up in a second. My Wii has barely been touched since I started school, there have been three new consoles since I started, and I still have a long way to go. I really hope they are moving in this direction, though I can also understand the hesitancy of handing over 30% of revenue to Apple.